Introduction
Weedleton didn’t start as a whitepaper. It started as an idea between friends on an island.
We imagined a strategy game, where each user has a planet. They grow crops, upgrade systems, and earn rewards during harvest.
Then we added a second mechanic: a Telegram tapper that lets users earn real cannabis — claimable in-store at our base or with IRL partners.
That’s why the coin appeared. That’s how Tap2Puff was born. And that’s when we realized — it’s all one system.
Weedleton is not a weed game. It’s not about graphics. It’s not about hype. It’s an economy disguised as gameplay.
There are no rules at the start. No perfect structure. Only the mission: preserve the meaning of the plant — and grow a federation around it.
We don’t promise the future. We don’t chase the market. We just build. And what works — stays.
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